﻿namespace UnityEngine
{
    using System;
    using System.Runtime.InteropServices;

    [StructLayout(LayoutKind.Sequential)]
    internal struct RenderArguments
    {
        public float meshTreeDistance;
        public float billboardTreeDistance;
        public float crossFadeLength;
        public int maximumMeshTrees;
        public int layer;
    }
}

